Category Archives: Culture

‘A Game Has Never Made You Cry’ [Culture]

Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.

The contention here isn’t that people have never cried while playing games, but either that it’s an irrelevant question or that it wasn’t the actual game part that made you cry — it was the narrative elements, which are not exclusive to games. I’m not at all convinced I agree with his argument entirely, but it’s an interesting proposition:

This is the nub of the issue here: a story can make you cry by empathising with the protagonist (or another character), but a game (when viewed as a formal system) cannot do this.

Click here to read more.

Super Mario Bros. Room, Not Game, As Art [Art]

Games as art? BORING QUESTION. Rooms as art? Much more sensible. And appropriate, when you consider the faithfulness of this Super Mario Bros. installation art.

The work of Antoinette J. Citizen, it features neither Mario nor coins. But that’s OK. Chicks kicking the shit out of each other and coin boxes that splurt out authentic sound effects more than make up for it.

Antoinette J. Citizen’s Super Mario Stage 1-1 Room [Chunnel TV]






Metro Social Discomfort Simulator [Hot Flashes]

In the annals of largely pointless Flash games with something to say about the hidden rules that govern social interaction… well those annals pretty much start and end with Metro Rules Of Conduct.

MROC simulates a journey on the Stockholm Metro, trying to keep interested by observing your fellow passengers (ooh! a scarf!) WITHOUT MAKING EYE CONTACT.

Eye contact is bad, looking at interesting things is good. Perform well and you will be awarded an underwhelming certificate. And no, I have no idea why you groan “Grow!” whenever you accidentally catch your neighbours gaze. Maybe its a Swedish thing.

[Metro Rules Of Conduct]






Does Gaming Make You More Productive? [Business]

PC World Business Center has an interesting article up about gaming in the workplace that looks at the way some companies are using games as team building tools, rewards and incentives.

As well as the expected ‘bonding’ (e.g. using America’s Army to learn about teamwork) one company issues staff with tokens for performing their jobs that can be exchanged for time playing videogames. Personally, in these uncertain times, I would prefer money. Perhaps that’s just me.

At Kotaku towers, of course, we are the exceptions that may prove the rule. Our jobs here involve a lot of gaming and the systematic absorption of gaming culture via machines like the ones they use in A Clockwork Orange.

Click here to read more.

LEGO PlayStation Is Not A Platformer [Playstation]

Nope. It’s a console! And not some crummy Lego model of a console, a Lego model of a console that hides a working PlayStation One console.

The work of a bored high school kid, it’s not the hardest of projects - being simply the insides of a PS1 crammed inside a Lego shell - but who says something has to be hard for us to like it? Not us, that’s who.

The Lego PlayStation: Branding That Should Have Happened [Gizmodo]






If Crusty Old Hippies Designed A Wii Remote… [Wii]

…it would look a lot like this. Well, crusty hippies or industrious 19th century sailors. They’re the only types aside from DHREK who could have made a functioning Wii Remote out of hemp string.

Yes, hemp string. The exterior of this Wii Remote and Nunchuk are made out of “100% natural hemp”, giving them a rustic, fuzzy, organic appearance. But the insides? 100% Nintendo-manufactured Wii Remote insides. This remote’s accelerometer, infra-red and buttons are all fully armed and operational (if also exceedingly delicate).

Endtroducing: The Hemp-Mote [DHRECK]






WoW Is Major Cause Of College Dropouts - FCC [WoW]

People drop out of college for all kinds of reasons - relationships, drugs, joining a band, deciding to follow The Dead around in a camper van.. the list is long and varied.

The main reason, though? World of Warcraft, obviously. At least, that’s the opinion of Federal Communications Commissioner Deborah Taylor Tate. In a speech to the Practicing Law Institute last week she cited a recent FCC survey,

“You might find it alarming that one of the top reasons for college drop-outs in the U.S. is online gaming addiction - such as World of Warcraft - which is played by 11 million individuals worldwide”

FCC Commissioner Terms WoW a Leading Cause of College Dropouts [Game Politics]






Home for the Holidays [Home]

I’ve got a final in two hours, my gas tank is empty and I have absolutely nothing wear.

Sony, sensing my distress from across the San Francisco Bay, saves the day with not one but TWO oversized T-shirts I will never wear. Except for today, because going to a final naked is poor form.

Home goes live December 11.

Why, that’s today!


Watch A Portuguese Dog And A Statue of Napoleon Play Street Fighter [Street Fighter]

Sorry if that spoils half the “punchline”, but if you go into this clip unprepared, you may not make it back out again.

[via Capcom]


Bored Dad Makes Killer Lunch Bags For Kids [Art]

Don’t know his name, but the dad who runs Lunch Bag Art is one of the good guys. Each day, he draws a fancy piece of art on his kid’s lunch bag.

All are awesome, some - like Red XIII up there - are game-related. Plenty more at the link below.

Lunch Bag Art [Lunch Bag Art]