Interviews galore! Peter Molyneux sat down and gave Kotaku just about everything there is to know about Fable II, RE5 producer Jun Takeuchi says he likes the new and improved controls for the game, and Akinori Nishiyama, producer of Sonic Unleashed, talks about the possibility of 2D, HD Sonic games. More TGS interviews after the jump!
Interviews
Justify Your Game: Tales of Symphonia: Dawn of the New World
LocoRoco 2’s Number One Fan
Last Remnant Team So Cannot Wait For Unreal Engine 4
Justify Your Game Loco Roco 2
But I’m Talking Bout Halo Wars
Justify Your Patapon 2
Fable II Coop Patch Getting Once Over By Msoft, Molyneux “Super, Super Hopeful”
A Fable II Primer for Dog Training
Molynuex More About Emotions, Less About Trees
Molyneux Walks Us Through Fable II’s Deep, Casual Combat
What Is Halo 3: Recon?
Most games at TGS had one booth. Maybe two. Some more high-profile titles had 3-4 booths, some AAA titles like LittleBigPlanet had 10-12. Star Ocean 4, on the other hand, had around
Tons and tons of news came out of this year’s TGS over the weekend. From the announcement of Halo 3: Recon to Tekken 6: Bloodline Rebellion coming to Xbox 360, Kotaku covered it all, and at the expense of sleep, no less. It’s all right here after the jump! So what do you, the commenter, think was the biggest piece of news to come out of Tokyo?
TGS
Of all the days I had to play games at TGS, and of all games I had the chance to play, why the hell did I leave it until Sunday afternoon to play Castlevania Judgement? I mean, my last memory of TGS could have been of something good, like Macross Ace Frontier or, in Konami’s case,
We close out our TGS booth tours with SNK’s. Thanks for stickin’ around. It was both larger and more impressive than last year’s mild effort, thanks in most part to the presence of an row of eight playable King of Fighters XII arcade cabinets. Oh, and two 60” LCD’s showcasing that action, helping make it easily the most visually impressive game of the show. The rest of the stuff in their booth (ie anything not King of Fighters) was standard SNK fare: boobs, more boobs and mouse pads with boobs on them.
[Gallery fixed, pics now up] The best thing about Level 5’s booth wasn’t a game. Wasn’t even a game trailer. It was the box for the company’s upcoming collaboration with animation house Studio Ghibli, Ninokuni. The entirety of the final retail package was on display, including glorious box art and ridiculously extravagant spell book (which you’ll actually need to use whike playing). This can’t be cheap, and might not even look like this when it hits the West, but that doesn’t matter. For now, just enjoy the craftsmanship
Level 5 are on the up. And nowhere was this more evidenced by their increased TGS presence, the company hosting an impressively large booth that housed demo pods, game art,
Taito has dragged Bub and Bob out to solve another Puzzle Bobble conundrum, one that can only be unraveled by launching bubbles from a cannon in the hopes of more match three puzzle gameplay. Space Puzzle Bobble doesn’t bring too much to the Puzzle Bobble (aka Bust-A-Move) series, it just slaps it on the Nintendo DS, tossing in some outer space themes for good measure. We’re okay with that.
People are worried that Bionic Commando might be a bit too hard.